A downloadable game

Hello! My name is Calae and I am learning UE5. I am following a course on GameDev.tv, linked here. This is an extension of the first finished game, meaning I added mechanics myself to improve the game. The mechanic I added in this game is an area of zero gravity. Push any objects into the area and let them float around! More changes are listed below.

In this game you are a free flying pawn that shoots cannonballs from your face. You have 50 cannonballs to fire at the various objects within the scene to cause chaos.  The top left corner will have messages showing how much ammo you have left. Once you run out of ammo, firing will instead start a timer to reset the level. The controls in this game are simple.

  • WASD: Move around
  • Space Bar: Fire a cannonball
  • R: Restart the game
  • Escape: Exit the game

Go in and have some fun wrecking the warehouse!

All changes:

  • Added textures to the rest of the building.
  • Projectiles spawn in front of the player instead of directly on top that causing jittering if firing while moving.
  • Auto exposure has been removed inside the warehouse.
  • Two new prop types: Pallet and Water Tank.
  • More props placed everywhere.
  • Props can now move on start.
  • Area added that disables gravity on props while inside and enables when they leave.
  • Ammo count increased to 50.
  • Game will restart when pressing R.

Download

Download
WarehouseWreckageV2.zip 284 MB

Install instructions

To get started, download the zipped game. Extract the zip file and go into the Windows folder. Double click the WarehouseWreckage.exe file to start the game.

Comments

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(1 edit)

can you Teach me how can I enable gravity in specific portion ?

What I did was use a trigger volume. When an object first overlapped with the volume (using the on overlap event), the volume would disable gravity on the object. When overlap ended (using the on overlap end event), the volume would re-enable gravity on the object.

can you teach me step by step , yeah it's annoying I Know , I Tried ,and i am still trying 


here is what i did

(1 edit)

Make sure to use the overlapping actor given from the event. Ensure collision is properly set up so the overlap events are firing. Also be sure to tick “Generate Overlap Events” on the objects that can be affected. And this is all it needs in the trigger volume blueprints. Zero G Trigger Volume Blueprint

Tick Generate Overlap Events How in Blueprint  ,  Where?

can you show me?

and another thing can you tell me where did you learn all those thing?